While “BioShock Infinite” most definitely is one of the best games of 2013, many have criticized the game for its use of excessive violence in the otherwise richly gorgeous world.
During a recent interview with Boston Magazine, Irrational Games Creative Director Ken Levine spoke about the critics who berate the studio for the violent tendencies. Levine has said that art (in this instance, video games) has a “responsibility” to represent truth not glossing over things that are serious or disturbing.
“One of the responsibilities of art is to actually show this is what it looks like when someone gets shot, because it’s really obfuscated” in news reports of war and violence, Levine told the magazine. “War is about sending pieces of metal very fast at people and tearing them to bits on the most primal level.”
However some critics continue to argue that the violence in the BioShock franchise undermines the sophisticated storytelling achievements.
Now, would you kindly keep letting Ken Levine make awesomeness?