If you are like me (and probably 99% of other gamers) the first thing you do when getting a new game is completely the story mode. You play each level, revealing little by little the overarching story, while marveling at the cut scenes in between. Unfortunately, it was just revealed that the upcoming Super Smash Bros. for the Wii U and 3DS will not have either story mode or cut scenes.
Super Smash Bros. creator Masahiro Sakurai recently revealed in his bi-weekly column in “Weekly Famitsu” new details regarding the next installment in the franchise and the reasoning behind the changes.
In the fan favorite game, Super Smash Bros. Brawl, the developers took the time to create a unique storyline that explained having all the different characters from different games appear. It was called “Subspace Emmisary” and it had plenty of cut scenes and pure awesomeness that players loved. However, while we enjoyed watching them the first time around, Sakurai explained what troubled him about it.
“Unfortunately, the movie scenes we worked hard to create were uploaded onto the internet.” Sakurai lamented. “You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer serve as rewards for playing the game, so I’ve decided against having them.”
Basically, what this amounts to is that there will be no cut scenes because they do no want them uploaded onto the internet and being all spoiler-y (and they probably think it prevents some people from buying the game if they see the story mode online.)
So, this time around Sakurai went in a different direction. He wanted to make a bunch of smaller videos to serve as character intros. This has led to the new character intro video sequences for the Villager, Mega Man, and the Wii Fit Trainer.
Sakurai went ahead and assured players that the 3DS version of the game would include a feature that would act as a different mode from the versus play. He also revealed that the 3DS and Wii U versions would have different stages. The 3DS version will have more portable game-themed stages while the Wii U version will have more home console game-themed stages. He did not specify whether all the stages would be different.
He also revealed that the new game would allow some character customization. Further more that the customization will alter character performance though he did not go into detail regarding how this would work. Sakurai is also considering a way to allow players to use customizations from their 3DS versions in their Wii U versions of the game.
Super Smash Bros. for the Wii U and 3DS will be released sometime in 2014.