It feels like every game that wants to launch an online function, should take a few extra days to fix it before it inevitably crashes and frustrates consumers. Like many before it, Rockstar attempted to launch “Grand Theft Auto Online” this week only for the server to go down almost immediately.
After it was apparent that the online multiplayer game wasn’t working, Rockstar Games apologized for various launch issues and asked fans for patience as the developer works to fix the bugs. Though it appears that they knew of the potential issues ahead of time. Ahead of release last week, Rockstar said players should expect various “growing pains,” including crashes, glitches, “crazy bugs,” and gameplay modes and mechanics that need rebalancing.
However, they went ahead and launched the online game amidst prevalent problems. According to the official support page, Rockstar Games claims they are “working around the clock” to resolve the various known issues for “Grand Theft Auto Online.”
“We are continuing to look into these issues and are working around the clock on resolving them as quickly as possible,” Rockstar Games said. “This includes close monitoring of our Support systems, forums, social media, and in-game data to measure traffic along with Community sentiment to ensure ongoing improvements to stability. Please stay tuned for more updates.”